My Characters
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Step 1: Character Basics
Define the identity and background of your character.
Step 2: Choose Race
Your race grants attributes, special traits, and variants.
Select a race to view details and variants
Step 3: Choose Class & Level
Classes dictate your primary features, spellcasting, and level progression.
Select a class to view levels, subclasses, and details
Step 4: Distribute Attributes
Assign the four starting values 4, 3, 2, and 0 exactly once each across Strength, Dexterity, Endurance, and Mind. Luck starts at 0. Later levels will grant attribute increases.
Your original base values stay fixed. When you raise your class level, any level-up attribute points will appear below as separate increase selections.
Base Stats Allocation
Level-up Attribute Increases
You have 0 attribute point increases available.
Step 5: Select Spells
Choose spells allowed by your class traditions.
Step 6: Choose Feats & Flaws
Select feats based on your class availability, and select flaws to flesh out character weaknesses.
Available Feats
0 Feats AvailableAvailable Flaws
0 Flaws AvailableStep 7: Equip Loadout
Equip weapons, armor, accessories, and populate your inventory.
Equipped Slots
Inventory
Add standard equipment directly below, or customize items with rarities, imbuements and enchantments.
Step 8: Review Character
Confirm your settings and save the character to active play.
Garrick Bloodbrand
Level 4 Ranger • OrcFinalize Character
Once finalized, this character will be saved to your dashboard, and you can access the interactive sheet to manage health, spell slots, and rolls.
Garrick Bloodbrand
Orc • Ranger Level 4
Druid — Primal Aspect
Lasts 1 hour; turn off when it ends. Adds +2 AR while active. Changing form does not spend an action or change HP automatically. Half and Full Rest end the form.
Star Chart adds Mind only to slot-cast damage/healing while shifted. Effortless spells never receive it. Roll context does not spend a slot; use Cast separately. Resolve unaudited spell profiles from their text.
Attributes & Saving Throws
Defenses & Health
Calculation details and pending effects
Rest Actions
Senses, VISION & Loadouts
| Land Speed | 30 ft |
|---|---|
| Water Speed | 10 ft |
| Vision | 30 ft |
Resistances & Defenses
Immunities
Active Weapon Set
Skills & Situational Benefits
Totals include unconditional active bonuses. Conditional bonuses, Advantage, Disadvantage, and special substitutions stay visible as notes until their condition is known.
Actions & Tracked Resources
Combat & Class Tools
Racial Traits, Features & Feats
Active race/variant traits, class/subclass features, selected feats, and flaws. Action cards above remain the place for tracked uses and rolls.
Inventory & Equipment
Manage carried items and equipped slots without leaving active play.